# What The Hell

**URL:** https://forum.highend3d.com/t/what-the-hell/40673
**Category:** Maya
**Tags:** cloth
**Created:** [June 30, 2006, 9:06pm UTC](https://forum.highend3d.com/t/what-the-hell/40673 "2006-06-30T21:06:18Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![user\_deleted](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/u/35a633/32.png) [@user\_deleted](https://forum.highend3d.com/u/user_deleted)
#### Post date: [June 30, 2006, 9:06pm UTC](https://forum.highend3d.com/t/what-the-hell/40673/1 "2006-06-30T21:06:18Z")

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I create a shirt. following the tutorial from maya help. then I run the simulation and the thing falls through my character.

If I do it without smooth binding the character to its skeleton, it works.  
?????????????????

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### Author: ![bohne](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/b/9e8a1a/32.png) [@bohne](https://forum.highend3d.com/u/bohne)
#### Post date: [July 3, 2006, 3:36pm UTC](https://forum.highend3d.com/t/what-the-hell/40673/2 "2006-07-03T15:36:58Z")

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hi,

sounds like this one, try it.

[http://www.highend3d.com/boards/index.php?showtopic=220301](http://www.highend3d.com/boards/index.php?showtopic=220301)

bohne

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### Author: ![user\_deleted](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/u/35a633/32.png) [@user\_deleted](https://forum.highend3d.com/u/user_deleted)
#### Post date: [July 4, 2006, 9:07pm UTC](https://forum.highend3d.com/t/what-the-hell/40673/3 "2006-07-04T21:07:22Z")

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Thanks Bohne, sounds like it could work, but:

QUOTE  
First key the fbik (normaly frame 1) and then there is no trouble annymore.

what does fbik stand for? Full Body Inverse Kinematics I guess? How do I key that? I have my root joint, and then parented under than I have all my other joints... what exactly am I supposed to key?

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### Author: ![bohne](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/b/9e8a1a/32.png) [@bohne](https://forum.highend3d.com/u/bohne)
#### Post date: [July 5, 2006, 10:22am UTC](https://forum.highend3d.com/t/what-the-hell/40673/4 "2006-07-05T10:22:35Z")

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what i mean is that you should key your joints, so maya knows the position. it sounds a little bit strange, but i think this could work. Which joints i don

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### Author: ![user\_deleted](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/u/35a633/32.png) [@user\_deleted](https://forum.highend3d.com/u/user_deleted)
#### Post date: [August 4, 2006, 5:48am UTC](https://forum.highend3d.com/t/what-the-hell/40673/5 "2006-08-04T05:48:49Z")

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screw it I bought syflex.
