# White Powder Explosion

**URL:** https://forum.highend3d.com/t/white-powder-explosion/41028
**Category:** Maya
**Tags:** fluids
**Created:** [April 13, 2008, 2:25am UTC](https://forum.highend3d.com/t/white-powder-explosion/41028 "2008-04-13T02:25:06Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![daisukem](https://forum.highend3d.com/user_avatar/forum.highend3d.com/daisukem/32/55143_2.png) [@daisukem](https://forum.highend3d.com/u/daisukem)
#### Post date: [April 13, 2008, 2:25am UTC](https://forum.highend3d.com/t/white-powder-explosion/41028/1 "2008-04-13T02:25:06Z")

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Hello. I will be working with fluids for a project, and need some help. Basically I have to create powder explosion like a picture below.

![](http://img211.imageshack.us/img211/8026/pwderfi2.jpg)

I can't seem to get the spikey motion at start.. does anyone have any tips of how to achieve the effect?

thank you.

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<div class="post-metadata">

### Author: ![bjohnston](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/b/ba8739/32.png) [@bjohnston](https://forum.highend3d.com/u/bjohnston)
#### Post date: [April 16, 2008, 11:11pm UTC](https://forum.highend3d.com/t/white-powder-explosion/41028/2 "2008-04-16T23:11:01Z")

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I have done something similar with some decent results. First, I created a directional particle object with a resonable spread and animated the emission burst. I then instanced a simple sphere to my particles. I used Nimble Tools' Uninstancer and baked the instanced geometry. (Could also be a rigid simulation, or just keyframed geo). I then used the baked geo as emitters in my fluid volume along with the main emitter.

Hope this helps.
