# Wireframe \> Nurbs Tubes?

**URL:** https://forum.highend3d.com/t/wireframe-nurbs-tubes/2888
**Category:** Maya
**Tags:** mel
**Created:** [September 2, 2006, 2:32pm UTC](https://forum.highend3d.com/t/wireframe-nurbs-tubes/2888 "2006-09-02T14:32:12Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![robitzmj](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/3be4f8/32.png) [@robitzmj](https://forum.highend3d.com/u/robitzmj)
#### Post date: [September 2, 2006, 2:32pm UTC](https://forum.highend3d.com/t/wireframe-nurbs-tubes/2888/1 "2006-09-02T14:32:12Z")

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Hi,

I am fairly new to Mel Scripting, so sorry for my ignorance, but I hope someone can help.

Is there any sort of script to convert the splines of a surface to some sort of nurbs tubes? Also I want to have where they intersect to be a continuous surface. Kind of like the wireframe converted into a nurbs surface.

Thanks,  
Mike
