I'm having trouble editing the textures on my UV maps. No matter what I do to the UV coordinates in th Texture Editor, the scaling and position of the texture stays the same! UV verticies are selected, both in the 3D vew and the TE. Also, for some reason, the TE don't show my texture in that square even though it is set to Display Image. It just shows a gray square. I'm trying to texture a simple wall with 1 512 x 512 texture. I obviously have to scale it to make the square texture tile into the long, rectangular wall, but nothing I try works (or at least, nothing intuitive I try works). Right now, the texture on the wall is stretched and the texture in the TE is gray.
So what's the trick to get the TE to work?
