# Work in progress

**URL:** https://forum.highend3d.com/t/work-in-progress/64179
**Category:** wip
**Created:** [October 5, 2001, 9:46pm UTC](https://forum.highend3d.com/t/work-in-progress/64179 "2001-10-05T21:46:49Z")
**Posts on this page:** 17
**Page:** 1

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### Author: ![thewatchman](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/919ad9/32.png) [@thewatchman](https://forum.highend3d.com/u/thewatchman)
#### Post date: [October 5, 2001, 9:46pm UTC](https://forum.highend3d.com/t/work-in-progress/64179/1 "2001-10-05T21:46:49Z")

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![](http://joz.sweet.nu/images/orc11.jpg)

I would like some critique on this orc model im workin on, it would be greatly appriciated.

/JoZ

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### Author: ![sneak444](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/s/b77776/32.png) [@sneak444](https://forum.highend3d.com/u/sneak444)
#### Post date: [October 6, 2001, 3:42am UTC](https://forum.highend3d.com/t/work-in-progress/64179/2 "2001-10-06T03:42:22Z")

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Nice bro, Real nice.

I'd give the hands a little more love, thats about it tho....mabey legs too ![](http://www.highend3d.com/boards/style_emoticons/<#EMO_DIR#>/smile.gif)

peace,

Toby  
-Satan is my air freshener.

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### Author: ![el-diablo](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/e/9f8e36/32.png) [@el-diablo](https://forum.highend3d.com/u/el-diablo)
#### Post date: [October 6, 2001, 10:29am UTC](https://forum.highend3d.com/t/work-in-progress/64179/3 "2001-10-06T10:29:40Z")

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I would look at shrinking the top teeth it may be difficult in closing the mouth. also have the default face pose with mouth closed. but for the modelling it looks fine. keep up the good work....el-diablo

[http://www.3dchopshop.com](http://www.3dchopshop.com)[http://www.3dchopshop.com](http://www.3dchopshop.com)

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### Author: ![thewatchman](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/919ad9/32.png) [@thewatchman](https://forum.highend3d.com/u/thewatchman)
#### Post date: [October 6, 2001, 2:57pm UTC](https://forum.highend3d.com/t/work-in-progress/64179/4 "2001-10-06T14:57:24Z")

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Thanks for the critique!  
I will correct the teeth, and add a couple of legs=)  
How does his proportions look? I guess there

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### Author: ![lovefailer](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/l/71e660/32.png) [@lovefailer](https://forum.highend3d.com/u/lovefailer)
#### Post date: [October 7, 2001, 9:14am UTC](https://forum.highend3d.com/t/work-in-progress/64179/5 "2001-10-07T09:14:21Z")

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looks cool from here.. maybe another view.. and a fill light. or just a complete basic 3 point lighting scheme.

n8D

![](http://www.n8dog.com/images/n8head.jpg)

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### Author: ![film-maker](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/f/7ba0ec/32.png) [@film-maker](https://forum.highend3d.com/u/film-maker)
#### Post date: [October 8, 2001, 12:32am UTC](https://forum.highend3d.com/t/work-in-progress/64179/6 "2001-10-08T00:32:18Z")

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Nice work. Maybe you could adjust the shader so his skin doesn't look so glossy? The modelling looks fine.

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### Author: ![thewatchman](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/919ad9/32.png) [@thewatchman](https://forum.highend3d.com/u/thewatchman)
#### Post date: [October 8, 2001, 6:01am UTC](https://forum.highend3d.com/t/work-in-progress/64179/7 "2001-10-08T06:01:50Z")

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> [@](#):
>
> In reply to:   
> Nice work. Maybe you could adjust the shader so his skin doesn't look so glossy? The modelling looks fine.

Thanks again for the critique!

The model will be fully textured so the shader is only temporary but I see what you meen. I

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### Author: ![ramanolls](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/ee7513/32.png) [@ramanolls](https://forum.highend3d.com/u/ramanolls)
#### Post date: [October 9, 2001, 3:07pm UTC](https://forum.highend3d.com/t/work-in-progress/64179/8 "2001-10-09T15:07:27Z")

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Whoa! that is awesome!  
There's one critique that no one else mentioned. Model in some detail of the Latisimus(did i spell that right) Dorsi muscles. The Orc already has some pretty well defined muscles in the arms and the chest. from that view, the Lats should be fairly visible. Every muscular creature should have some back muscles to help it look balanced out.  
Did I mention it looks awesome?

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### Author: ![thewatchman](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/919ad9/32.png) [@thewatchman](https://forum.highend3d.com/u/thewatchman)
#### Post date: [October 10, 2001, 12:48am UTC](https://forum.highend3d.com/t/work-in-progress/64179/9 "2001-10-10T00:48:37Z")

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![](http://joz.sweet.nu/images/orc15.jpg)

Here is a small update with some new angles and ligtning.  
Unfortunately I haven

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### Author: ![ramanolls](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/ee7513/32.png) [@ramanolls](https://forum.highend3d.com/u/ramanolls)
#### Post date: [October 10, 2001, 2:33am UTC](https://forum.highend3d.com/t/work-in-progress/64179/10 "2001-10-10T02:33:34Z")

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We could call this guy Shrek's older, meaner brother.

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### Author: ![sneak444](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/s/b77776/32.png) [@sneak444](https://forum.highend3d.com/u/sneak444)
#### Post date: [October 10, 2001, 3:14am UTC](https://forum.highend3d.com/t/work-in-progress/64179/11 "2001-10-10T03:14:22Z")

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If you wouldn't mind could you post a wireframe?

Peace,

Toby  
-Satan is my air freshener.

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### Author: ![thewatchman](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/919ad9/32.png) [@thewatchman](https://forum.highend3d.com/u/thewatchman)
#### Post date: [October 10, 2001, 8:06am UTC](https://forum.highend3d.com/t/work-in-progress/64179/12 "2001-10-10T08:06:22Z")

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![](http://joz.sweet.nu/images/orcwire.jpg)

I don

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### Author: ![ramanolls](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/r/ee7513/32.png) [@ramanolls](https://forum.highend3d.com/u/ramanolls)
#### Post date: [October 10, 2001, 1:58pm UTC](https://forum.highend3d.com/t/work-in-progress/64179/13 "2001-10-10T13:58:47Z")

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Do you plan on animating this?

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### Author: ![fredc](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/f/ad7895/32.png) [@fredc](https://forum.highend3d.com/u/fredc)
#### Post date: [October 10, 2001, 2:56pm UTC](https://forum.highend3d.com/t/work-in-progress/64179/14 "2001-10-10T14:56:24Z")

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Very nice work. Here are a couple of items to check.

The deltoids and pectorialis muscles (chest) sort of blend together in the wrong place. If you extend the clavical, it is close to this imaginary line between the two muscle sets. Yours are much, lower. Get a muscle mag, or some other reference, and see if you can observe what I am talking about.

Just some stuff to think about for your next project. Great job, thanks for posting.  
Urp

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### Author: ![jack-lemmon](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/e5b9ba/32.png) [@jack-lemmon](https://forum.highend3d.com/u/jack-lemmon)
#### Post date: [October 10, 2001, 5:11pm UTC](https://forum.highend3d.com/t/work-in-progress/64179/15 "2001-10-10T17:11:51Z")

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> [@](#):
>
> In reply to:   
> ![](http://joz.sweet.nu/images/orcwire.jpg)
> 
> I don

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### Author: ![thewatchman](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/t/919ad9/32.png) [@thewatchman](https://forum.highend3d.com/u/thewatchman)
#### Post date: [October 10, 2001, 9:58pm UTC](https://forum.highend3d.com/t/work-in-progress/64179/16 "2001-10-10T21:58:25Z")

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Hey!

Thanks for the pointer Urp. I will look into it and try to correct it asap.

I

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### Author: ![lovefailer](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/l/71e660/32.png) [@lovefailer](https://forum.highend3d.com/u/lovefailer)
#### Post date: [October 11, 2001, 10:06am UTC](https://forum.highend3d.com/t/work-in-progress/64179/17 "2001-10-11T10:06:35Z")

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looks cool, now finish him !

n8D

![](http://www.n8dog.com/images/n8head.jpg)
