# Yet Again... Rigging A Worm

**URL:** https://forum.highend3d.com/t/yet-again-rigging-a-worm/47797
**Category:** Maya
**Tags:** rigging-character
**Created:** [August 3, 2008, 11:49am UTC](https://forum.highend3d.com/t/yet-again-rigging-a-worm/47797 "2008-08-03T11:49:37Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![bjoerng](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/b/67e7ee/32.png) [@bjoerng](https://forum.highend3d.com/u/bjoerng)
#### Post date: [August 3, 2008, 11:49am UTC](https://forum.highend3d.com/t/yet-again-rigging-a-worm/47797/1 "2008-08-03T11:49:37Z")

</div>

hello everyone, iam working on a project which's got worms as characters, i've got the other things ready but now i've got to rig it, plz help me, do i hav to build an fk system???? if yes how, the worm does lotsa stuff with its tail like turning pages on a book n so on..  
if any one hav got a creative solution, throw it in  
i've my deadline reaching fast so plz helpppp....  
tnx in advance

---

<div class="post-metadata">

### Author: ![joojaa](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@joojaa](https://forum.highend3d.com/u/joojaa)
#### Post date: [August 3, 2008, 8:25pm UTC](https://forum.highend3d.com/t/yet-again-rigging-a-worm/47797/2 "2008-08-03T20:25:50Z")

</div>

Well it depends on what you need. Rigging is about the challenge of finding a accaptable solution for a challenging problem at fastest time.

my suggestion is as goes, version 1 (simple but flexible). Use a twist node followed by a wire transofrm on curve that has lenght lock on. Then make a character set that keys all the points of each key.

second use the a spline ik solver a bit like above. Or alternatively sue a spring ik solver. with fk.

elborate: path anim on a if spline and translate alpng mean, this sia biytricky as it beciomes VEry complex for all the needed controls very quickly.

As a genberal rule of thumb id say that rigging a wrom is the next most hardest thing.

---

<div class="post-metadata">

### Author: ![bjoerng](https://forum.highend3d.com/letter_avatar_proxy/v4/letter/b/67e7ee/32.png) [@bjoerng](https://forum.highend3d.com/u/bjoerng)
#### Post date: [August 5, 2008, 2:23am UTC](https://forum.highend3d.com/t/yet-again-rigging-a-worm/47797/3 "2008-08-05T02:23:03Z")

</div>

tnx jooja, am not good in rigging so plz bear with me, i like version 1 coz its simple but i need to know a few things

when u say "twist node followed by wire transform on curve that has length lock on" i dont exactly get it, is the twist

deformer with wire deformer??? plz give more detail on this

n secondly, does this method of rigging allow us to do things like rotating the tail around a cup n lifting it or posing the worm

sitting on a chair n so on.
