No offense! Slapping one additional Sata drive takes 5 minutes and you can get 250 gigabytes for 60 euros (for the price of one lic of Maya unlimited you can get 1-2 dedicated disk servers). If your unlucky and think a laptop is a good workstation youd get a 250 gig usb or firewire station for about 100-120e , move your nonessentials to your extra drive. Work on it or not. But i wouldnt say its not a issue offcourse it is, but do you knwo what saying i dont have disk space says to most of us *
But yes i know you cant just expand your disk server because it does not use stuff like this but that cant be your problem because if it is you'd all ready had called alias for support. But the average 3d freelancer i have seen has equipment for about 6000-9000 euros, and to this day i haven't seen any of them complaining about hard disk space (untill they start dong 4k frames with prman that is). Hell i could even donate you 200 gb of spare drives.
Anyway this is configuration issue, try deleting your prefs and exporting all anim and setting global prefs again. Because i cant replicate this on either maya 6.5, 7 or 8. I have seen people with this problem its never propagated over to my machine. But yes there was bug in maya 7 that did this, it was fixed in 7.01 or .02 tough.
Just in case your not interested in fixing your install. Just putsystem ("delete filename."+paddInt(currentTime -q
,4)+".ext"), into your post frame script heres the padding function.
CODE
global proc string paddInt(int $num,int $pad){
$ceil=pow(10,$pad);
$new=$num+$ceil;
if ($ceil>$num)
return substring ((string)$new,2,$pad+1);
return $num;
}
however that might be the allmost worst thing you ever do although acceptable (it adds up). And yes they have discussed using imgcvt this in the manual.
Again learn to use command lines then at least the workaround would be self evident. I mean it takes 3 hours of focused thinking to get into command lines (now because mel is a shell language it pans out because mel works that way too). However if your realy focused you find out what your problem really is. No chance you can post your prefs is there.
PS. use ascii files they are easier to debug!
PPS. why is it whenever someone says z depth you need to teach them half of everything taht was assumed one knew before getting into maya?!?
- Now, since you are going to need a backup solution anyway this is money towards that end too.