Hey,
Another brickmap question
Ive baked the Ci (illumination) of my scene to a point cloud.
CODE
bake3d(ptcName, "_area", P, N, "_area", Ci);
Ive then read it back into the Ci, and happy days, works fine.
CODE
texture3d(ptcName,P, N,"_area", Ci);
If i then convert my point cloud to a brickmap, it renders black! All i've changed when I done this is the prcName string to point to the newly created brick map. Do i need to do anything else special when dealing with brick maps?
Cheers,
Nick D