Hey all,
Here's the situation:
I'm trying to rig a keyable deformation which shows the foot of my character squishing slightly under its 'weight' as it walks. Initially, I've begun by selecting the vertices on the lower half of the foot and creating a lattice around it, then applying a squash deformer to the lattice.
I like the overall effect, but now I'm stumped because I can't think of a way to introduce the wave-like undulation of the squash deformation which occurs as the foot passes from heel to ball to toe, instead of having it applied all at once. Ideally, the eventual slider control would show the effect passing from back to front and then repeating with the normal shape resuming from back to front as well (as 'weight' is taken off those parts of the foot).
Can anyone suggest a step forward from this point? (or a new path which might be even simpler?)
Thanks in advance,
J. Miller