Hi there.
I am wondering if it is possible to have an nCloth object as the source for a blendshape.
What I want to do is have a leaf bending and twisting as if it was blowing in the wind,
but I want the leaf NOT to move in space.
I want the leaf to stay at 0,0,0 because I want to render it out as a sprite for a 2D particle effect
in compositing.
I am able to deform an object using nCloth as the blendshape source, but what happens is that the object being
deformed also moves in space. I only want the relative vetex displacement from the nCloth feeded into my deformed
object, and not the translation.
Is it possible with nCloth or is softbodies a better way to do this?
Cheers