QUOTE(Joojaa @ 05/31/07, 02:03 AM) [snapback]267187[/snapback]
So if your doing something thats not part of the design then why would they implement a a example of that.
To remove the atttribute was a try to create a workaround to delete array attribute members, which seems to be inpossible with the maya API.
look here
this bestow me a lot of problems cause I have to use the elementsByPhysicalIndex. If not, I got wrong results, so i can't use MEL which works with logicalIndex. So I have hoped for a equaliant to the "removeMultiInstance" Command (which isn't working in loops) in the Maya API. I know I'm fighting on the edge with the maya API but i'm just looking for a solution to delete all array members, which have children (x,y,z);
The keynode can do this - and I have no idea how to do that