hello, i was wondering if anybody could shed some light on getting animations from mb to maya. it was working fine but now im having looooads of problems.
i had been simply plotting the animation to the character in mb, saving it as normal then opening the file in maya. with the extra rig and control rig that comes out of mb deleted, it exported fine into the game engine. only now it just opens an empty scene.
ive been trying the other method of exporting animation only fbx from mb onto the original character in maya, only it massively distorts the mesh and rig.
any input would greatly appriciated
thanks