Hi @all,I've created a custom Hardware Shader Node (MPxHardwareShader-derived) and I'm using MUniformParameters and MVaryingParameters as the Docs ... (more)
Oh my, this post was old - probably not too good of an idea to write my thoughts and findings - but maybe someone else facing such problems will fi... (more)
Another P.S.: maybe you don't get that Visual Studio command prompt working?I created a Powershell profile to start PS with a Visual Studio Command... (more)
I'm working on Maya 2013, but it's fairly easy...To be able to compile and link Qt content, you just need:to unzip the Qt-includes (see C:\Program ... (more)
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