hi,
a simple problem needs a simple answer:
2 planes in my scene: a ground plane and a wall plane. on the wall a simple checker (B&W) assigned as well in color as in transparency. Also a pointlight with raytrace shads turned on somewhere in the scene. when i render with MR the white parts of the texture are not the fully 100% transparent in the shadow.
what am i doing wrong?
i want that the shadow is complete transparent.
Many thanks.
ssn
you dont mention which shader youre using, but supposing its a standard maya shader like blinn or phong, go to your raytrace options in the shader and turn the shadow attenuation to 0
cheers
t
hi timefly,
it's a simple lambert and yes: this solved the problem.
for those of you who are interested:
in the meantime i did a walk around like this:
i created a mib shadow tranparency MR shader an put in the the SG of the lambert (MR tab/custom shaders/shadow shader). i the put the same texture file (checker) in the transparency of the mib shadow tranparency and that did the job also.
but..
the solution you mention is of course much more straight forward.
many thanks.
ssn