Hi all,
Maya 2012 by default will re orient joints any time a joint is moved. Users have the option to turn this Move tool behavior off but by that time an animation scene can be completely destroyed...
Has anybody encountered the problematic new move tool feature titled "Automatically Orient Joints"
I can not see any reason for this new option or it's default on position but I wish to put it out to the forum to see if anyone thinks this is a good thing. Please respond and let me know if anyone likes this feature for any reason...
Below is current new feature documetation.
http://images.autodesk.com/adsk/files/whatsnewmaya2012.pdf
page 18
Improved joint orientation behavior when moving joints
When you move joints, the joint rotation axis of the parent is now
automatically adjusted so that it continues to point down the bone. A new
Automatically Orient Joints setting in the Move Skinned Joints Tool
and the Move Tool lets you turn this behavior on or off.