2012 Move Tool Automatically Orient Joints problematic-new feature

Hi all,

Maya 2012 by default will re orient joints any time a joint is moved. Users have the option to turn this Move tool behavior off but by that time an animation scene can be completely destroyed...

Has anybody encountered the problematic new move tool feature titled "Automatically Orient Joints"

I can not see any reason for this new option or it's default on position but I wish to put it out to the forum to see if anyone thinks this is a good thing. Please respond and let me know if anyone likes this feature for any reason...

Below is current new feature documetation.

http://images.autodesk.com/adsk/files/whatsnewmaya2012.pdf

page 18

Improved joint orientation behavior when moving joints
When you move joints, the joint rotation axis of the parent is now
automatically adjusted so that it continues to point down the bone. A new
Automatically Orient Joints setting in the Move Skinned Joints Tool
and the Move Tool lets you turn this behavior on or off.

Well it really depends on how you want to observe reality. It kindof makes sense for a bone to not have rotation channels at all for soem worldwievs. And so for theese people it makes sense. It can berak your rig, sur. however you CAN rig in way that does not really care for this at all if you wish. Add to this that it also makes sense for rigging workflows in some cases, so a rigger might have this on while a nonrigger wouldnt.

But on the whole its a bit of a pointless improvement, because if we really would have wanted this feature it would have been very easy to do in less than 2 days. Maya really needs less features and more changes to the core problems. But features are a marketting issue.