Hi,
on Flame I can have an extended bicubic with a rotation in x or y and then track it in 2d on the bg plate.
In Nuke my 3d transform is rotating a bicubic card, goes in the scene and scanline render ; afterward the whole thing is 2 tracked but end up being severly cropped.
Same thing, if I put my 2d track on the bicubic card and then go in the scanline render it is cropped because 2d coordinates are not the same scale than 3d coordinates.
Nuke makes a diffrence between 2d world and 3d world but Flame doesn't really. What is the solution ?
Thanks in advance.
bertrand.