Hey 'wanna3d2',
I had a look at your ebsite. It is very slick and a lovely way of presenting stuff. As a very experienced matchmover myself, I thought perhaps you'd appreciate a little constructive criticism.
I love your stuff, they are great demos, and I personally would hire you on rare enthusism alone. However I think you may need a little practice with certain things. Basically, ALL of your matchmoves are of either camera shake or Nodal pans. There are no actual camera moves. There are no shots with parallax. If you want to really impress and have no problems getting jobs at the top of the industry despite having perhaps never worked proffessionally before, its absolutely do-able with matchmoving that you clearly enjoy doing. There is always a severe lack of people that know how to do it, and an enourmous ammount of people who ignore it, thinking its easy, and having BIG problems when the time comes saying "can we hire another matchmover please".
The way to impress to this point is to make a dozen or so BIG camera moves. A big crane-type move is always good, just make up some type of rig with whatever things you can find to do it. I camera following someone running down a corridoor is great. A moving camera along a path ...like a rail-cam is great...like outta car window. A moving cam with a big zoom is always impressive. A shot with a lot of motion blurr, and a shot with flashes in it and lots of dust and flying debris. A whip-pan is always a tricky one, try one of those. Basically, the less you think about it when you go to shoot, the more difficult it is to match-move...hence, it impresses...and believe it or not, in roduction even on BIG movies, typically, you rarely get to do things properly on set. You should learn to use tracking markers, survey data, and reference frames.
If you have any questions, or would like me to elaborate, just email me.
Pootang