I have a clip presumably made from metal and I want to attach it to my leather Ncloth strap. Does anyone know how I may constrain it without it deforming? Thanks everyone!
Well, it seems that the clip must also be an nCloth active and a component to component constraint appears to be doing the trick. It would be great to be able to constrain non-Ncloth items to and Ncloth item. I am still interested in how to do that.
Check out the parent to surface script on my blog:http://area.autodesk.com/index.php/blogs\_d...surface\_script/
Duncan
thanks for the script
I could also use curveFromMesh node and then use pointOnCurve node . I was wondering which solution will give faster playback, the hair follicle or the point on curve???
Yury
Probably the follicle, although note as well that point on curve only gives you a translate value, not a rotation. The follicle computes a rotation value based on the surface normal and tangent in addition to a position value.