Hey folks,
I've finally finished the layered texture nodes for my model and now I want to bake them (so that I can move the model around). But I've run into a snag. I did what my instructor (and the book) indicated, which is to select the object in the scene (the geometry) and select the texture node in hypershade, then select edit/converto to file texutre (Maya Solftware). I set things to anti-alias but not to use any lighting. I also set what I thought would be appropriate width and height sizes for the final file and selected a Targa format. After letting it to the baking I did a preview and noticed that the baked texture was "wavy," for lack of a better term.
The question is: what did I do wrong?
Now the width and height that I set the output targa too were the same (making it a square). Is that possibly the problem? If so, how to I determine what size I should make it.
I'm terribly confused and my instructor/book is no help what so ever. Any help is very much appreciated!
BEFORE BAKING:

AFTER BAKING:
