My character is smooth bind, everything works fine.
I want to add a joint that will affect my elbow.
I do add influence :
Error: No skinned objects were found in the selection.
but may character is skinned ( and selected ) when I do Add influence.
It seems that maya can't recognize my skincluster, I've try some PSD with ''shapebuilder'' for example, and it didn't work, it says :
''Enter a valid skinCluster for the selected baseMesh''
for now, I don't know what to do with this.
maybe you know?