Hi,
I'm wondering, is there a way to add gravity and jiggle to a cluster in Maya? I created a particle attached to springs and tried to attach that to a jointchain from which the tipbone is constrained to the cluster. But, I can't get it to work right. Also, once parented underneat the rigging groups the springs only react to local space movement, instead of worldspace.
I'm trying to prevent using the jiggle deformer as it consumes a lot of cpu power. Only the cluster should become dynamic.
Any suggestions?
thanks in advance!