Not sure how advanced this really is, but here goes...
I am modelling a bunch of grapes http://upload.wikimedia.org/wikipedia/comm...6/6b/Grapes.jpg
They seem to hang in what can loosely be described as a spiral pattern, the grapes fit into each others cracks to form this pattern from my observation.
Ive discussed this with people I know and there were a few suggestions made:
Using an array
Using Mel script to set up the vine branching
Using particles
I myself have little experience with this kind of strategy, so i thought i would learn something new(rather than model out everything separately, and place them one at a time :S).
This may be extraneous information but:
I plan on using Vray to render, using SSS materials.
I can model in both 3DSMax or Maya, so any ideas in either software would be a lifesaver.
Other great examples of this "spiral pattern" that I am going for:
http://www.brimstonehillwine.com/Black%20Grapes.jpg
http://www.closdulaccommunity.org/images/Pic\_Wine\_Grapes.jpg