Advanced particles

hi..!!
i was wondering if there is a way in XSI to make a surface emmit 3d objects as particles instead of the preset shader shapes star,beam ect.. even decay to other 3d objects...Also is there a way to make text or any other 3d object explode(geometry explosion)?In soft 3d u could use Kaboom for explosions if i remember well..
Thanks in advance

Heyas, there should be a script on XSInet that attaches nulls to particles, these you can then use however you want...e.g. constrain objects to them.

balgillow