1- In 2D file texture node, Out Alpha = Alpha Channel ( Mask ) of Image.
TGA, IFF and other formats supports 24 RGB + 8 Alpha = 32 bit per pixel.
2- In other texture nodes, Out Alpha = Grayscale of the resulting color.
3- In both cases when "Alpha Is Luminance = ON"
Out Alpha = Luminance of the resulting color = ( 0.30*Red ) + ( 0.59*Green ) + ( 0.11*Blue ).
Martin
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