I have a poly plane with a texture on it. The texture has an alpha as well as a texture being placed in the transparency section. This all looks fine int he viewport.
Firstly, if I do a shadow map render the whole plane casts a shadow rather than just the part that is visible (on the texture).
Secondly, if I do a raytrace render the transparency works but not fully so you still see a faint shadow cast from the whole object and a full shadow from the solid part of the texture.
Any ideas whats wrong ?