this is the most basic thing i know - ive just crossed over from 3D to XSI and am finding it a little frustrating..
just cant get it to work..
ive imported a texture map with an alpha (TGA file) - it recognises theres an alpha channel as it masks out some of the image, but the actual sphere itself is still visible when its meant to be transparent..
can anyone help me?
or send a link to a tut or something?
would really appreciate!
thanks,
laura