Angelina Jolie Patch Head - Work in progress

I just started working on "my" A.Jolie head in max. It's made with splines to get control, patches and NURMS Mesh Smoth to get a continuous form on the polygons.. I've not really started to trim the proportins yet as you may see .. I will be more than happy if you, (whom ever you are) can give me some pointers..

Thanks! // Andreas



http://http://www.hi-tech.nu/graphics/temp.htm ] http://www.hi-tech.nu/graphics/temp.htm[/url]

It's kind of hard to really see the contours with the grid laid out over all the images you show here.

Yes, you are right!

The one thing that stands out about Angelina Jolie is her large "puffy" lips. I would keep working on that element. Take a piece of transparent paper and trace her photo. Now scan that and lay that over your wireframe, I'll bet you will find subtle erros.

Often getting a likeness is not making the elements in the face exactly like the person. Often it is knowing the essense of that person's face, and not swaying from what must be.

Good job so far. I look forward to seeing the model progress.
Urp

Right! I think this is a common problem with Me when I'm trying to model against a reference picture. I concentrate to much go get the exact proportions rather than trying too see what stands out and characterizes the face.. I think i'm going to buy clay and start model with my hands to get the feeling of forms..

Thanks for your comments! //Andreas

You might also try just scribbling on paper. Refine and refine until you see the likeness coming through. Then do others. Only spend a few minutes on each face. Clay and CGI has one limitation in that your will (thoughts) cannot be interpreted as quickly. If you want to move something on a sketch, you just draw it there. With clay and CGI it is not practical to make enormous changes. Although, clay is certainly better in this area than CGI.

If you think about it. Characters are usually sketched first for the initial design. Then a 3D sculpture (maquette) is made, then the design is ready for the 3D modelers to take it over and add their magic. There is certainly a reason why many do this, even though it is possible to do everything in 3D.

I would also suggest just practicing eyes. In general the eyes have the most recognition and the least margin of error.

Hope this helps,
Urp

Looks good so far--despite the lines. Because computers allow you to line up photo references you can make a portrait head with accuracy alot easier than with clay sculpture. The eyes are the most crucial part. If you got this far without it--I dont see why you would need to bother with real clay(and this comes from someone who has worked as a clay sculptor and portrait artist). But you may consider visiting a A Jolie photo site and trying to find a 3/4 view of her face with the expression you want. The eyes are the most important part if you are going for realism. The eye lid shape especially.

Yes yes just remeber theres something called photo disortion wich you must sort out... Or itll look wacky form any other angle that the one pictures were taken at. It slight but it is. Also the wievs arent ortograpic makes for on other sigificant factor.

Also people do not se what is (this is what makes somone good at painting versus not), rather what they think is! (seing being betteer when trying to copy something but makes hard for pople asuming to understand ok doesent make sense but so it is., even aperfect copy might thus fall off...)

Yes.. I've noticed that when taking reference photos I need to use a tele-lens. This to get as close as I can to paralell perspective. Maybe there is a software to compensate for that... I tried to use photoshop but it was quiet hard to get it right..