the GetValue() command is a generic command for retrieving info. It works, but it will be slower than using the Object model as illustrated earlier.
Scripted operators are persistent - meaning they're always running (like expressions). When you access geometry or other data associated with an object, the retrieved values default to the current frame. If you pass another frame number to those commands (as shown earlier), then the data will be evaluated at that frame and returned.
Finally, if a parameter is part of the update function (eg - the operator's PPG), then you can access the value on the current frame as follows:
flip = In_UpdateContext.Parameters( "Flip" ).Value;
The scripted operator already knows where the PPG is, so you can call the parameter directly.
Matt
Matt Lind
Animator / Technical Director
Softimage certified instructor:
Softimage|3D
Softimage|XSI
speye_21@hotmail.com