Hey All,
Boggling my mind - but I have to rotate hundreds of small items as if they were dangling in the wind. only in the X and Y, and i may need to "gust" the wind at soem point.
I have been trying several different methods and i think a texture might be the easiest to adjust... the questiosn is how.
I dont know if I am doing it correctly - I tried using the connection editor to send the alpha out into a multiply node then into the rotations of X and Y of the object at no avail.
I have tried making hinges and using wind - but the dynamics for almost 1000 objects would be insane - not to mention placing all fo the hinges in both x and Y.
I have thought about soft bodies, but the rotation point has to be solid and I dont think it will work.
I have tried an expression - but I either get a very similar motion [ object_01.ry = 8 * sin(time * 2);] or I get random jerking movements object_01.ry = rand(8) * sin(time * 2); Very jerky. I have tried variations of this of course.
Again, I think the optimum answer is to create a controller for the multiplyier and phase of a noise node, but for the life of me I dont know how to connect the output value of the Noise map (3d) into a rotation vector.
Vince