I know this has been asked before but Ive been searching all over the internet and Im about to loose my mind.
I have a custom spectroscope built from polygons that I would like to animate by linking to an audio file. I have downloaded the 'bonus tools' plugin (for the 'create audio wave node' function) as well as the 'as_audioAnimator' script but I just cant make it work. I can key the poly to the output of the audio file using the 'as_audioAnimator' script, but all that does is move the polygon based on the total output volume. I need to be able to filter the audio file into differnt frequencies (just like a spectrogram) so that for each frame I have multiple outputs which I can key to my objects.
Ive been using these links to try to figure this out... maybe they will help someone a little more experienced than me.
A bunch of ideas in here...
http://forums.cgsociety.org/archive/index.php/t-773253.html
This guy seems like he did what im trying to do but he used renderman or something and I really couldnt figure out what he did.
http://www.sfdm.scad.edu/faculty/mkesson/vsfx419/wip/best/spring12/vi\_nguyen/headphones.html
All help/ideas are appreciated
jf