Hi,
I have a simple animated texture map applied to the opacity_cutout, and/or transparency of my mia_material_x shader. It works when I render in the renderView. But it completely fails in batch render sequence. Oddly enough, if I batch render a single frame it works, and if I batch render a sequence, the first frame works and the rest fails. I've tried removing the frame extension frame on the texture file and using a pre-render-frame mel script instead, but it made no difference. I've tried lots of different image formats and that made no difference either. This driving me nuts. Does anyone have a solution for this ?
Thank you kindly