Hello,
I'm a complete Nebbie to Nuke, just feeling my way around at the moment. I am a 3dsmax, Maya, AE and sometimes combustion guy. The two things that I'm most interested in with Nuke are the OpenEXR intergration and the 3D capabilities.
So here is my question. I successfully got an animated camera from Maya into Nuke 4.7, now I want to get animated objects to do the same. I used the mel script posted here for the camera, and as the transformGeo nodes seem to accept .chan files
does anybody know how I can bring in animation keys. I should add that the animation is pretty simple, no morphing, mainly rotational keys.
Thanks as always for your help.