What should work would be to change the roate order of the sphere (in the attribute editor) from the default XYZ to ZYX or YZX. This will make the X gimbal plane the parent of the rotate hierarchy, thus modifying the gimbal planes of Y and Z. This "should" give you what you want. By "tilting" the sphere on X, it should "tilt" the rotate gimbal planes of the Y and Z axes as well, making the Y rotation perpendicular to X. With the default rotate order of XYZ, X is the child of the gimbal hierarchy, so it's rotations don't effect the orientation of the other gimbal planes. Even though you've tilted your planet on X, the Y gimbal plane hasn't been modified, and the Y rotation wouldn't appear correct in this circumstance.