Hi,
I've recently finished a character animation assignment. It's a bit pants tho 
But in the animation i had my character attempt to dance. I found it really hard to make my character turn around and do other stuff which involved the rotating of limbs.
When i animated my character i had to set leyframes for the translation / rotation of the hip controller, leg chains and feet controllers, i even had to rotate the feet chains to straighten them out on ocassion.
I was wondering is this the normal process in which to make a character turn? Or is there an easier way. Maybe my skeleton setup is just crap? 
Thx for any advice.