I just completed an animated interface project, where columns of polyplane images move and fade in and out as the user navigates.
To do this I ended up animating 21 separate shaders' transparency as required.
since each column basically needed the same transparency, I thought there might be better a way to do this.
I would have liked to animate a few shader attributes for the whole group, wile leaving each polyplane's basic image as it is.
is there a way to animate the transparency (or ambient color etc...)of a group of objects,
leaving their individual shaders untouched?