Hi guys,
I'm trying to make a simple looping animation of a coin rotating on the spot, and have already textured the polygon model before keyframing and animating - when I do rotate the object though, the UV map starts skewing and warping the texture drastically. I'm not sure what to do, or if my workflow (texture before animating) is correct.
Does anyone have any tips or advice they're willing to divulge? 
Thanks in advance!
-Rich