You cant its a limitation of the mathematical part of the curve (whan the curve points straight up in its local space k becomes unlimitted wich forma a mtahematical poit of view i can asume you understand is death for a computer calcs integrity), So its underlying mathematical problem porblem.
IF you want to iterate along the curve then its possible to discern a flip but that doesnotmake for a very goood utility node as youd need to sample prhibitivly much.
So you do what i do when i use path animation for instance. You create a ribbon thats linear the one way and cubic the other and make a curve smack middle on this. Now if you manipulete this ribbon you get a nice nonflipping solution because you can read the underlying normal. As a bonus you get free controll over twisting!