Here's a model I'm working on. I'm still adjusting quite a bit of it in regards to texturing, clothing and more.

Here's a model I'm working on. I'm still adjusting quite a bit of it in regards to texturing, clothing and more.

First off, She is Cross-Eyed, Her Shouler to waist ratio is odd, It looks like she has the proportions of a man or woman body builder or a streched dwarf, Her legs look to long and if has High heels,, Where are they? Other that that it looks fine, True I sound Critical, But I Suggest you learn more about Proportions, it will help your model over all........Something I learned is that when I look at my work and something seems off, other people will see it too. So when you look at your work do you see something off, if so , keep tweeking it untill you cant see anything odd anymore and there you go......Find Good Referance material for whatever your working on and study it, it will only help
Thanks for the helpful hints. I agree with you on the overall dimensions. They are are just part of the items I mentioned I'm still adjusting. I'm using LW6.5's bones and and finding that after posing the model as shown from the original davinci pose, the mesh requires some readjustment to get the shoulder shape corrected as she does look a bit on the buff side right now. The proportions are still off though. (Those are stiletto high heels but the camera angle doesn't capture them and it does look like she's on her toes.) The eye thing is intentional. I wanted a unique look with an asian quality. Thanks for the tips and recommendations. Appreciate you taking the time to provide some feed back and your opinion.
Slim and stretch the arms or shorten the legs, and narrow the sholders. This image shows a lot of skill and it looks cool and funny. But I apologize, I can't help myself, I dub thee...
"retarded transvestite hooker"
lol! No apologies required! I think the title fits pretty well for a wacky game character. Thanks for the chuckle and a half.
Heck yeah, for a funkey game character i wouldn't change a thing, except maby give her a Bazooka...and as a previous perosn said, it shows good skill......![]()
haha,, for some reason its just creeping me out.
.............
with the weight maps in LW6, you don't have to model the DaVinci pose anymore... check it out on your next model, it can save lots of time. Also, as far as the proportions go, I've seen plenty of models (real ones, high-fashion) that have those proportions of leg to body... depends on what you are aiming for.
... and the breasts would be slightly smaller, shaved off from the top (get 'em lower)
however, looking good...
yep, she looks asian.
I think she would make a great funky game character, you know, that dance-dance revolution game thing.
You got the glitter look just right.
Hi Russ, looks sweet, not gonna whine 'bout any of the model (shadows haghapuih! hehehe)... Just one Q, is she subdiv, poly or nurbs?
-=<>=-
Thanks. I used subd's. The amount of polys for the control cage is a tad over 5000. Odd shadows courtesy of area lights.