http://www.eccentrix.com/artist/hapzunglam/capture.jpg
this image probably wont' work. i suggest you open another IE and just type the link in. www.eccentrix.com/artist/hapzunglam/capture.jpg
Or my brief case http://photos.yahoo.com/hapzunglam
anyways, i have a character that i am textureing. At the beginning, it just works fine. Suddenly, when i do a render region and see how it looks. i realize that there has 1 polygon. oh well, i should said half polygon(yes, what do i mean by half is that 1 poly spit into 2 triangle, which is 1 triangle then) seems disappear only in the render region. I can see thru the missing triangle. i turn off render region. the polygon is sitting right there. i didn't touch the polygon in the scene, never! only work in the texture edditor viewport. I checked my texture edditor viewport. I thought i haven't put any texture in so it cuz this problem. so i keep going on textureing. in the moment, it turns okay. However, i keep working on texturing(actually i am almost finish that part of texturing) there have another polygon"s" happens the same, missing, transparent, look thru, seems like those polygons are gone(you know when you select a polygon and pressed del, it is just like that). I've checked the nomals, wireframe, hiddenline view, shaded.... everything. Showing that those polygons should work fine. Just that i view it in render region, they are gone. I 've tried subdivide the object, then it won't have this problem in the subdivided object. However, some kind of weird things are happening. I thought it is because of the texture projection problem. I disconnet and discard all the texture. re-apply a simple lambert "material" there with no texture. render region and see. Still there, Ohhhh, god. I got pissed i am telling you. Does anyone has this happen before? anyone knows how to fix it? I am feeling like i am in the middle of the sea now.