Ok, I am kind of new to the world of animating. I have animated models before but this time I am messing with the actual weights and I hitting an annoying snag.
Before I start, here is an image of my problem (so maybe my question below is clearer):
http://img100.imageshack.us/my.php?image=weightsyb7.jpg
I am using the Valve Biped Guide -> Rig tool that comes with the Source SDK. Either way. I have a nicely rigged up character. Except the rig doesn't have bones for the mouth. So I added some. Made the head bone the parent of the mouth bones and they all play well by themselves.
Now I tried to paint on weights for the upper jaw bone onto the actual mesh. But right after I release my mouse after painting a bit on the upper jaw area of the mesh, all the vertices I painted on jump up.
Is there any way I can just make the vertices move when the mouth bones do, but only after I am done telling them how much the mouth bones will affect them? In other words, can I paint up the jaws for each of the mouth bones and THEN turn on some magical switch that says, "from now, you mesh, will start obeying any bone movements" ?
Any help is appreciated. Thanks.
Thanks,
Aditya