I'm looking for someone who could help write a MEL tool that can convert from one shader to another shader (ATG to Maya and Maya to another internal game engine). Basicly a tool that goes through the shaders and that puts the normals/specs/color in the right places. The shaders are similar, so it's more about getting the textures in etc. Perhaps if possible assign the models to the new shaders.
If you or someone you know could help, please email me at christian@lootinteractive.com and give me a quote and what you'd need.
Thanks 
Christian