Approximating Nurbs Trim Surface

Hello all,

I need a help on how to approximate NURBS trim surfaces.

I used Maya's default advanced tessellation but didn't seemed to work on NURBS trims, then I resorted to use Render Menu > NURBS Tessellation menu but the options for numbers didn;t go above what I wanted...

Then I turned to Approximation editor - but I set both NURBS surface + trimmed curves options and assigned them to NURBS trim geometry ... no luck in improving the
tessellation on the said trim geometry...

Anyone has any tips on this, please post your suggestion.

Thanks in advance,

  • tak