ok, new to all these tyhings, been testing a bit wih what i've found on the net, bought me a book, so i thought let's think a bit Bigger. My sister is into architectural design (master/bachelor education). So i've told her i'd try to help u out when u start needing 3d models, cause i can try it, and she doesn't have a clue.
But then i ran into some serious trouble, and don't really know wether i've used wrong method, or or just don't know what i am doing.
The idea is : A layered cube, with a "helix/spiral" hole being cut out. 75 layers total, all sorts of holes in it.
I started by taking her autocad drawing of the layers (she had em cut out in "fablab") started creating nurbs planes, projected all the curves from autocad drawing on the nurbs planes, and then started extruding , lofting, trimming my way out and in. i've build it layer by layer, always reused the original curves. the moved all the layers 1 by one on top of eachother. And ran into serious trouble when started rendering. I am an amateur, do it for fun. but maybe i need to use another method to do this architectural design. poly, nurbs (then convert to poly)u,.. and so forth. maybe even a whole new concept of thinking mught be needed, i really don't know. the thing ois that the first surfacedoesn't match the edge of the second, leaving a gap, and i get the "double" surface issue (when colored i still get gray depending on view), so in the end the hole thing scks.
I'd really like to be able to get more decent modelks for her in the near future, since she gets a new project every 2 to 3 months.
Hope someone can "teach" me a bit, cause i don't find the info i need to get this done the right way.
Pics are in portfolio, 'no idea how else to do all this).
Nico Hellebaut