Architectural models using Maya

I'm looking for some feedback regarding my recent work with architectural structures. I used Maya for all the modeling and rendering.

Go to http://www.scottbazzle.comhttp://www.scottbazzle.com, and click on the "Modeling" section to view them.

Thanks all,
Scott

very nice, might be nice to some wireframes. is there any reason you left the chapels and the tribune level off the notre dame model?

I thought your ninja animation was hilarious, are they hitting the correct keys on the piano though?...

the architectural modeling is nice too...

those are way nice. really beutiful.

QtNFlufy,

Yes, the ninjas are fighting on the correct keys. I had many orchestral scores at my disposal. I animated the keys first, and then animated the action in conjunction with the keys.

Thanks for your critique,
Scott

how did you render these? what methoudology?

I rendered these models in Maya. For each model, I did about five hours of research. It's always best to get to know your model inside and out before you start. I scoured the web for as many hi-res images that could find. Webshots and Google are two sites that I use the most for hi-res images. I also look for blueprints and scaled drawings for dimensions. Once I have a good grasp on how the structure is made, I then feel comfortable enough to jump into Maya.

These models are over 95% polygons. I selectively use NURBS. I use Boolean subtraction like crazy. I can get great results this way. And with most real-world structures, math plays a big part. You should really have a good sense of geometry when creating models like this. There are angles all over the place.

As for lighting, I use fake illumination: a dome of low-intensity directional lights surround the model, with a single full-intensity directional light as the shadow-casting light (the sun).

Hope this all helps,
Scott

yea i had thought it was similar to the GI_JOE script from PIXHO...thats man for the info . Great job. l
Certianly look slike you planned out your models well.