QUOTE(DuncanBrins @ 04/04/07, 11:33 AM) [snapback]263532[/snapback]
The key thing is to apply hair to the rug after you have made it into nCloth. If you do it before then the hair is relative to the cloth input, not output mesh. The input mesh is your original mesh that becomes hidden when you create the cloth.
(creating in a grid layout or at points should not make any difference)
Duncan
Dear Duncan,
The fact that you go out of your way to answer questions about Maya in a forum like this, is yet another reason why Maya will always stand out as one of the best products ever made (if not THE best software ever made)
I also have a question along the lines of the original question in this post. I am rigging an arm that will flop around from an IK chain driven by a hair curve. I also need to add ncloth to the arm, to give it the look and feel of soft skin when colliding with other objects.
I setup the ncloth first and then skinned the same mesh with the hair driven IK chain. The computation time of each frame has gone way up but the arm does not seem to be reacting to the collision surfaces, it just pops through the other side.
Can you suggest something to allow this scenario to work as expected?
Thanks!