hello all~
i'm trying to model a bowling ball man. his body is a sphere, and his arms and legs are cylinders. the cylinders are filletted with the sphere. i can't figure out how to connect the surfaces of the arms and legs to their respective filletts. or how to connect the filletts to the sphere. any ideas?
Thanks,
Anthony
On nurbs surfaces you dont do that at all because its impossible (or ahem unless you convert to plys/subdivs). now if maya could tesselate across the seams then it would be fine.
hmm mabe this is aenough for now i could explain in depth but im not realy un the mood.
but ill say this that the reopology of a nurbs patch is allways square thet it the u dirextion correletes in both ends as veall as the v direction. thing ok them as matching sides of the square!