i've got some objects in a scene influenced by a bend deformer - what i want to do is connect more objects in the scene to the same deformer.
i looked at the current connections ('outputGeometry' of the bend node connected to the 'Create' of the shape nodes). however when i tried manually making these connections to existing static objects, the objects moved... and the move tool doesn't seem to work properly on them afterwards.... so they are now influenced by the bend... just not in the right place. why do they move...? i tried with and without frozen transforms.... same result.