you can use standard programming arithmetic notation to do this. (+= -= *= /=)
so for example, your rotateX is 10.4585, if you click on the 10.4585 and type:
+=10
it will ADD 10 onto whatever the value currently equals. this works for all 4 standard operations, +,-,*,/ but it doesn't seem to extend any further into real equations, for example:
+=(5*2)
wouldn't work
but this is one of the things MEL is very good for, if you type (in the Script Editor):
setattr objectName.rotateX (getattr objectName.rotateX
+(5*2) )
then this will do the job just fine. Obviously when you have multiple objects it gets a bit more complicated but not by any significant amount, MEL eats this baby stuff for breakfast and brunch. If you've been using Maya for 5 years you really should think about looking into this level of MEL.
as for the precision, you can change it by opening the "Channels" menu (RMB-click in the channel-box) and selecting Settings > Change Precision...
:nathaN