hi,
i've got a lot of planes with images mapped to them, and I want them to always face the camera, using their rotate X.
I considered using dynamically created sprites (just not animated, so they sit in place), which auto-orient so that they face the camera, but i really don't want that Y and Z rotation.
any idea how to do this? I thought of something having to do with creation an expression for "rotate X" linking it to the camera normal, but I have absolutely no idea how that would work.
thanks,
- Travis