I've been searching for this for a while now and thought maybe some people who have more understanding of how maya works can help me;
Basically, I have an MR contour shader set up on a blinn shading group, with a contour_contrast_function_levels1 and a contour_store_function1 in the custom shaders section of the MR Features area.
I'd like to bake that information to a texture file. I'm aware that this may give me unseemly profile lines, but I can erase that information.
Edit: I know I could project it back onto a file (and that may be what I will do), but I was just wondering if anyone knew how to set it up so I can just bake directly into a texture map.